Where the Bees Make Honey

Where the Bees Make Honey is a puzzle adventure game starring a young girl named Sunny who is dressed as a bee.  The game spans across the four seasons with cinematic cutscenes and levels between each season.  Each season includes its own puzzles and sense of discovery.

Mechanically, Sunny's bee costume gives her the ability to rotate these worlds in 90 degree increments, which is used to solve puzzles and explore further.  Thematically, the game focuses on the importance of imagination, and the nostalgia we have for the times when we were young.  Throughout the game Sunny will reflect on the times she was young as an adult in a playable first-person perspective.

More screenshots here!

At a Glance

Developer:  Brian Wilson

Founded:  2017

Location:  Erie, Pennsylvania

Press Contacts:  mwhite@whitethorndigital.com, blanketswilson@gmail.com

Release Date:  Q1 2019

Targeted Platforms:  Xbox One X, PS4 Pro, PC

Follow: @wtbmh @blanketswilson




Where The Bees Makes Honey is the brainchild of Brian Wilson. The game was conceptualized after the recurring idea of playing pretend as kids. Through the lense of liminality, Brian wanted to capture the idea of being at one place, but being able to view it from different perspectives. This was realized after visiting a local lake over the course of his life, and understanding that the lake had the stayed the same but his appreciation for it had changed as he grew older. Brian started development in early 2016 while receiving an Associate of Science degree in Multimedia Programming, Simulation and Gaming from the Community College of Allegheny County.



At its core Where The Bees Make Honey is a puzzle adventure game, but gameplay variation is filtered throughout. When Sunny is an adult reflecting on the times when she was young, it will be playable in a first person perspective. This transition period in her life takes place in her work office where she is ultimately at a crossroads with what to do next in her life.



Playable vignettes will allow for the game to transition into each season. This allows for a more focused approach for storytelling and player engagement. The vignettes will be respective to the season they are transitioning to so the gameplay will vary from arcade styled vehicle gameplay to stealthy interactions.